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Before Knights of the Fallen Empire, Heroics were not very utilized content. Most players ignored them after doing them once. So when we highlighted areas of improvement for our leveling experience, we knew we wanted to make Heroics sexier. We wanted players to have good reason to go do them, but also give players a reason to join up with their friends. What we failed to realize was how much most of you would enjoy them, but also how frequently you would engage in them. [Heroic 2]s were initially meant to be challenging content for what we would say is an “average” player. If you had good gear and really knew how to play well, you could solo them but you’d still have to pay attention to what you were doing. If you had expected gear for your level and didn’t think of yourself as that skilled, you’d probably find a friend to join you so you could both reap the rewards together.Swtor2credits.com is the best place to buy swtor credits, Swtor2credits.com offers the safe and fast Swtor service, such as Swtor Credits, Swtor Power Leveling and Swtor guide.

With Companions being the power level they were, “everyone” began enjoying them. And that was the point that we hadn’t realized. By reducing Companion power, we took that away from a lot of you. You could still engage in [Heroic 2]s and beat them, but they had become arduous, even grindy to many players.

Our misstep was in not realizing that our goals we had set no longer fit with the game all of you were enjoying. The emergent gameplay that was created didn’t fit what we had embraced as our mandate within the Design Team.

Going Forward
So, what does that mean going forward? We will be increasing the power level of Companions. And while they won’t be as powerful as they were when Fallen Empire launched, the increase will be significant. I have gotten together with the Design Leads and we have re-discussed our goals for combat and content difficulty. We want players to enjoy [Heroic 2]s and level up their Alliance. You can find the exact changes coming in tomorrow’s patch, below. And I assure you, we will continue to carefully watch how content is being enjoyed and adapt as necessary.

Companion healing has been increased by roughly 48%. (Influence level and character level will determine exact amount.)
Companion damage has been increased by roughly 15%. (Influence level and character level will determine exact amount.)
Companion base stats have been increased by about 15%. (Influence level and character level will determine exact amount.)
Specifics

Companion channel heal power increased by 61%
Companion single target heal power increased by 42%
Companion single target heal over time power increased by 43%
Companion base stats increased by 15%
Star Fortresses
Which leads me to Star Fortresses. We are going to treat Star Fortresses as a different topic from Companion balance. The initial difficulty level for Star Fortresses are clearly story content, meaning, we expect all of you to take part and enjoy them while earning new Contacts. This hasn’t changed. The difficult mode for Star Fortresses, though, we feel is a challenge that players should aspire to achieve, and not something players should easily do without gearing up their character and increasing their Companion’s Influence level. We obviously set an expectation Heroic Star Fortresses were going to be similar to [Heroic 2] content, but that was not our intention. As a result, we are going to change the “Heroic” nomenclature for Star Fortresses to something different. We’ll let you know what we decide the new name will be soon. In addition, this will allow us to balance Star Fortresses independently of Companion power, but still make it challenging without making it impossible for many players.
So, in conclusion, or the tl;dr for the internet savvy:

We will be increasing Companion power. It will not be as powerful as before, but the changes will be significant.
Heroic Star Fortresses will get a new moniker to denote that it’s a different type of challenge. And we will balance Star Fortresses independently of both Companion power and [Heroic 2]s to ensure they are tuned appropriately.swtor2credits will provide cheap swtor credits for you ,hope you will enjoy it .

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With first run at alpha testing, lots of information about World of Warcraft: Legion expansion have already been revealed. We have seen screenshots of Demon Hunters customization, new transmog system, and much more. The concern is that if Legion can give enough surprise when it launches next year considering now information has flooded out the gate?

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Too much spoiler block players from getting a fresh WOW Legion

Do you want to keep all things mysterious, or get everything exposed before it actually comes? Bioware and Blizzard now seem to go in these two extremes. Bioware is always tight lipped about DLC and the latest expansion of Star War: the Old Republic, KotFE was also kept mysterious until one week before its release, which leads to lots of complaints from players who want to know the game mechanics. However, by contrast, Blizzard is kind to show out information, or even much spoiler. So is Blizzard’s action always appreciated? There is no real answer for whether spoiler is better than secret, but it is sad for those players who want Legion to be a surprise, to learn the story and the mechanics after it actually releases, rather than knowing the major plot points and everything about the expansion before it comes. Perhaps both Bioware and Blizzard can find a way in the middle of these two extremes and control the information to be leaked in a more reasonable way.

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Star Wars: Uprising was released on Android and iOS electronics

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Today I abide my attending at the proposed changes for appearance classes in the accessible Apple of Warcraft amplification Legion. And this time we are traveling to attending at William Shatner’s claimed best to play… the Shaman.

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The aboriginal two big changes off the bat aren’t necessarily blueprint specific. There is an check in application totems which all Shaman do. No best will you be belted WOW Gold by the blazon of aspect of a totem, authoritative it able to put out healing beck and healing course totem at the aforementioned time. Also, some totems can no be placed in the ambit instead of at your feet… the archetype getting an Earthbind totem can now be set application a reticle instead of accepting to run into the accumulation and bead it. Safer that way.

Shaman1The additional change is the antecedent of the Shaman’s adeptness for Accessory and Elemental. They will not be application a new resource, Clamor while the Restoration Shamans will abide to use mana.

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SWTOR Companion Change Feedback

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Following the Companion changes we made Tuesday in 4.0.2, we want to gather your feedback on your gameplay experiences. We hope by this point you have had some time to jump in and get your hands on the changes yourselves. First, before we get into the feedback we are looking for, let’s talk a bit about our specific design goals related to Companions:

Leveling Content – Challenge Level: Low. To complete this content, a player should have a basic understanding of game mechanics and have level-appropriate gear. Their companion’s role shouldn’t matter.
KotFE Chapters – Challenge Level: Low. Like leveling content, a player should have a basic understanding of game mechanics and have level-appropriate gear. Their companion’s role shouldn’t matter.
[Heroic 2] Missions – Challenge Level: Medium. To complete this content, a player should have a good understanding of their class and game mechanics, as well as level appropriate gear. Their companion’s role should begin to matter at this point, supplementing the player’s own Discipline. We expect some players to find these challenging initially—maybe even needing a friend’s help–but once the player earns better gear, a few levels of Influence with their companion, and has a greater understanding of the game, they should be able to solo the hardest of these missions.
Star Fortress – Challenge Level: Medium. These are similar to [Heroic 2] Missions. Star Fortresses should be similar to [Heroic 2] Missions. To complete this content, we expect you to have level-appropriate gear, a good understanding of your class, a companion with a few levels of Influence, as well as being in a role that supplements the player’s. We expect most players to be able to solo these with a little practice and effort on their part to gain some increased power.
Heroic Star Fortress – Challenge Level: High. At this point we expect players to really understand their class, their companion, and their gear. Players should have sought out gear upgrades, as well as increased their companions’ Influence level. These are meant to be challenging and difficult to do solo.
“The One and Only” Achievement should still be possible. As an Achievement, this is definitely intended to be extremely hard and rewarding to players. This means the Achievement can be exceptionally challenging, and similar to HM Star Fortress, you will need to be a skilled player, with moderate to high Influence level with your companion, and very good gear on your character.
Based on these statements above, do you think that these are true after Tuesday’s changes? What content is more or less difficult than you expected? Is there something that is just flat out impossible?

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